Welcome to 2070 AD

Explore a world where androids, robots, cyborgs and humans coexist. An overcrowded city walled off from the rest of the world. A city ruled by corrupt politicians who answer to feuding crimelords. A haven for refugee androids escaping their termination date.

With tensions running high Chiba City is about to explode!

CHIBA CITY is a cross-chain Web3 project. Combining AI art and narrative storytelling within a WebGl immersive experience.

Created by AI artist OpticNerd, Chiba City is a world building project featuring snapshots from a dystopian future.

Explore a gallery with AI art about AI characters. Dive into the lore and unravel its mysteries. 

Join the Discord community to explore all things cyberpunk and to dig deeper into the world of Chiba City.

 FAQs

  • The Chiba City project began as a collection of cyberpunk themed NFT pieces. Almost a year later the project has grown into much more.

    Created in the Unity game engine, Chiba City is an immersive experience you can explore in your web browser.

    The experience takes place in the cyberpunk dystopian future of Chiba City in 2070. Set in the workplace and makeshift gallery of OpticNerd, there is art to explore, stories to read and mysteries to discover.

    Entry is free and open to everyone. If you are an NFT collector there are pieces for you to collect.

  • Yes! Entry is free to the whole experience. There is only a charge when you buy an NFT piece.

  • Minted pieces are linked to the platform where they have been minted. There is a symbol on each piece indicating whether they are on Tezos, Eth, Sol or have been sold.

    Click on the button next to the piece, read the description and from here you can click on the link to the NFT platform. A tab will open, you can sync your wallet and collect on primary or secondary.

    If you are not an NFT collector and do not have a crypto wallet you can still wander the gallery and click on the art.

  • Thanks! We are setting up a store and maybe a Patreon. Coming soon!

  • Yes. Here is a collection from my Twitter feed you can save.

    https://twitter.com/_opticnerd_/media

  • OpticNerd is a digital artist who had been working with AI for a few years before discovering VQgan+Clip. Since then their AI obsession went into overdrive and they have minted a variety of collections on the Tezos blockchain.

    OpticNerd is an OG AI creator and their work is a mix of pop-culture genres and fine art.

    With Chiba City, OpticNerd is passionate about the themes of AI rights and how the world will grapple with a new species in our communities. How will our human instincts undermine our new citizens?

  • Right now there is no strict roadmap but there is a vision for how Chiba City can grow.

    More than just an evolving NFT collection from OpticNerd, the Chiba City experience will also be a venue for shows by other artists or collectives.

    Within the Chiba City experience there is a narrative and worldbuilding that will be ongoing and updated regularly.

    The Discord will be a creative hub for the community to expand on the Chiba City universe.

    A video game is already being daydreamed about and in time will be developed. Not a Triple A game of course but something achievable within our scope that further pushes the Chiba City story.

    Long term I would love to turn Chiba City into an animated series and I’m currently workshopping with experienced writers to lay the groundwork.

  • If you want to be part of the creative community to expand the Chiba City world please join our Discord here: discord.gg/7psqJWHCeJ

  • Although made in a game engine, Chiba City is not a game with a win/lose state.

    It is a tiny section of the Chiba City world you can explore like a walking simulator game.

    For those who want more interactivity there are some gamified tasks like reading text logs to find passcodes to open sealed rooms.

    There is a loose narrative you can find in the art description, text logs on monitors and the environment.

  • George Bullen: 3D models / Unity / Sound Designer

    Vectris: Unity Developer

    Michael Beets: Consultant

    Paisley Irvine: additional writing

    Kirra Paterson: additional writing